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YASİR YAZICI
Game Developer
This game that is based on “fighting with many enemies in a narrow area”, was began to be developed as a commercial product. This project which I beleive that the finished version of it would be a really enjoyable game is canceled due to various reasons. 3rd person shooter mechanics, mini-map, lens flare, A* path finding algorithm, basic artificial intelligence, organic low-poly modelling and animation are the cases I experienced by this project. Everything except the skybox is my own production.
INDIE (2009)
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Acknex
Lite-C

3DS Max

Photoshop
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